CrowdQuests is a game which has quests and missions to encourage physical activity and learning about points of interests. The quests are designed for:
* Learning about locations
* Crowdsourcing data updates
* Crowdsourcing new information
* Knowledge about problems
* Encouraging certain behaviours
CrowdQuests can be used by councils, agencies and corporations to crowdsource data and geospatial audits through a game interface. The game engine uses predictive user behaviour to encourage increased activity and usage. Challenges and missions can be submitted along with data sets.
We have used a bunch of data from Launceston City Council (and can do the same from Hobart City Council) to load up a base layer on our map. It provides the opportunity for players to update details about what is shown on the map based on Quests that will be promoted to users based on their location and demographic. The demographic data and behaviours are preloaded into our algorithms to provide better Quest suggestions. Data from ABS and G-NAF and various other jurisdictions were used to work this out.
New data provided by players will be then reported to the relevant jurisdictions.
Photos taken would be processed by CrowdQuests servers using image recognition to produce rich meta data (including geotagging).
Helping the community realise we’re in their corner!
Local Government has lots of data, so how can we utilise the data we have, and the open data out there to tell the story of what we do, how we do it so well, and how this benefits the community, in ways that constituents will receive and understand?